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자바로 페이드 인 안드로이드 애니메이션 페이드 아웃

hot-time 2020. 6. 21. 19:22
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자바로 페이드 인 안드로이드 애니메이션 페이드 아웃


1000ms 페이딩 및 1000ms 페이딩을 소비하는 ImageView의 2 초 애니메이션을 원합니다.

ImageView 생성자에서 지금까지 가지고있는 내용은 다음과 같습니다.

Animation fadeIn = new AlphaAnimation(0, 1);
fadeIn.setDuration(1000);

Animation fadeOut = new AlphaAnimation(1, 0);
fadeOut.setStartOffset(1000);
fadeOut.setDuration(1000);

AnimationSet animation = new AnimationSet(true);
animation.addAnimation(fadeIn);
animation.addAnimation(fadeOut);
this.setAnimation(animation);

해당 애니메이션을 실행할 때 아무 것도 나타나지 않습니다 . 그러나 알파 애니메이션 중 하나를 제거하면 동작이 예상대로 작동합니다.

내가 이미 시도한 것 :

  • 생각할 수있는 모든 조합 setFillBefore, setFillAftersetFillEnabled.
  • 에를 추가 LinearInterpolator합니다 AnimationSet.

내 자신의 문제를 알아 냈습니다. 솔루션은 결국 보간 기 기반이되었습니다.

Animation fadeIn = new AlphaAnimation(0, 1);
fadeIn.setInterpolator(new DecelerateInterpolator()); //add this
fadeIn.setDuration(1000);

Animation fadeOut = new AlphaAnimation(1, 0);
fadeOut.setInterpolator(new AccelerateInterpolator()); //and this
fadeOut.setStartOffset(1000);
fadeOut.setDuration(1000);

AnimationSet animation = new AnimationSet(false); //change to false
animation.addAnimation(fadeIn);
animation.addAnimation(fadeOut);
this.setAnimation(animation);


Kotlin을 사용하는 경우

val fadeIn = AlphaAnimation(0f, 1f)
fadeIn.interpolator = DecelerateInterpolator() //add this
fadeIn.duration = 1000

val fadeOut = AlphaAnimation(1f, 0f)
fadeOut.interpolator = AccelerateInterpolator() //and this
fadeOut.startOffset = 1000
fadeOut.duration = 1000

val animation = AnimationSet(false) //change to false
animation.addAnimation(fadeIn)
animation.addAnimation(fadeOut)
this.setAnimation(animation)

나는 이것이 이미 답변되었지만 .....

<?xml version="1.0" encoding="utf-8"?> 
<alpha xmlns:android="http://schemas.android.com/apk/res/android"
    android:fromAlpha="1.0" 
    android:toAlpha="0.0" 
    android:duration="1000"    
    android:repeatCount="infinite" 
    android:repeatMode="reverse"
    />

자체 반복으로 빠르게 페이드 인 및 페이드 아웃하는 빠르고 쉬운 방법입니다. 즐겨

편집 : 활동에서 이것을 추가하십시오 :

yourView.startAnimation(AnimationUtils.loadAnimation(co‌​ntext, R.anim.yourAnimation));

viewToAnimate.animate().alpha(1).setDuration(1000).setInterpolator(new DecelerateInterpolator()).withEndAction(new Runnable() {
    @Override
    public void run() {
        viewToAnimate.animate().alpha(0).setDuration(1000).setInterpolator(new AccelerateInterpolator()).start();
    }
}).start();

Here is my solution using AnimatorSet which seems to be a bit more reliable than AnimationSet.

// Custom animation on image
ImageView myView = (ImageView)splashDialog.findViewById(R.id.splashscreenImage);

ObjectAnimator fadeOut = ObjectAnimator.ofFloat(myView, "alpha",  1f, .3f);
fadeOut.setDuration(2000);
ObjectAnimator fadeIn = ObjectAnimator.ofFloat(myView, "alpha", .3f, 1f);
fadeIn.setDuration(2000);

final AnimatorSet mAnimationSet = new AnimatorSet();

mAnimationSet.play(fadeIn).after(fadeOut);

mAnimationSet.addListener(new AnimatorListenerAdapter() {
    @Override
    public void onAnimationEnd(Animator animation) {
        super.onAnimationEnd(animation);
        mAnimationSet.start();
    }
});
mAnimationSet.start();

Another alternative:

No need to define 2 animation for fadeIn and fadeOut. fadeOut is reverse of fadeIn.

So you can do this with Animation.REVERSE like this:

AlphaAnimation alphaAnimation = new AlphaAnimation(0.0f, 1.0f);
alphaAnimation.setDuration(1000);
alphaAnimation.setRepeatCount(1);
alphaAnimation.setRepeatMode(Animation.REVERSE);
view.findViewById(R.id.imageview_logo).startAnimation(alphaAnimation);

then onAnimationEnd:

alphaAnimation.setAnimationListener(new Animation.AnimationListener() {
    @Override
        public void onAnimationStart(Animation animation) {
            //TODO: Run when animation start
        }

        @Override
        public void onAnimationEnd(Animation animation) {
            //TODO: Run when animation end
        }

        @Override
        public void onAnimationRepeat(Animation animation) {
            //TODO: Run when animation repeat
        }
    });

Here is what I used to fade in/out Views, hope this helps someone.

private void crossFadeAnimation(final View fadeInTarget, final View fadeOutTarget, long duration){
    AnimatorSet mAnimationSet = new AnimatorSet();
    ObjectAnimator fadeOut = ObjectAnimator.ofFloat(fadeOutTarget, View.ALPHA,  1f, 0f);
    fadeOut.addListener(new Animator.AnimatorListener() {
        @Override
        public void onAnimationStart(Animator animation) {
        }

        @Override
        public void onAnimationEnd(Animator animation) {
            fadeOutTarget.setVisibility(View.GONE);
        }

        @Override
        public void onAnimationCancel(Animator animation) {
        }

        @Override
        public void onAnimationRepeat(Animator animation) {
        }
    });
    fadeOut.setInterpolator(new LinearInterpolator());

    ObjectAnimator fadeIn = ObjectAnimator.ofFloat(fadeInTarget, View.ALPHA, 0f, 1f);
    fadeIn.addListener(new Animator.AnimatorListener() {
        @Override
        public void onAnimationStart(Animator animation) {
            fadeInTarget.setVisibility(View.VISIBLE);
        }

        @Override
        public void onAnimationEnd(Animator animation) {}

        @Override
        public void onAnimationCancel(Animator animation) {}

        @Override
        public void onAnimationRepeat(Animator animation) {}
    });
    fadeIn.setInterpolator(new LinearInterpolator());
    mAnimationSet.setDuration(duration);
    mAnimationSet.playTogether(fadeOut, fadeIn);
    mAnimationSet.start();
}

AnimationSets don't appear to work as expected at all. In the end I gave up and used the Handler class's postDelayed() to sequence animations.


As I believe in the power of XML (for layouts), this is the equivalent for the accepted answer, but purely as an animation resource:

<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
    android:interpolator="@android:interpolator/accelerate_decelerate"
    android:fillAfter="true">
    <alpha
        android:fromAlpha="0"
        android:toAlpha="1"
        android:duration="1000" />
    <alpha
        android:fromAlpha="1"
        android:toAlpha="0"
        android:duration="1000"
        android:startOffset="1000"/>
</set>

The fillAfter is for the fade to remain after completing the animation. The interpolator handles interpolation of the animations, as you can guess. You can also use other types of interpolators, like Linear or Overshoot.

Be sure to start your animation on your view:

yourView.startAnimation(AnimationUtils.loadAnimation(co‌​ntext, R.anim.fade));

If you use Animator for make animation you can

anim (directory) -> fade_out.xml

<?xml version="1.0" encoding="UTF-8"?>
<objectAnimator
    android:propertyName="alpha"
    android:valueFrom="0"
    android:valueTo="1"
    xmlns:android="http://schemas.android.com/apk/res/android"/>

In java

Animator animator = AnimatorInflater.loadAnimator(context, R.animator.fade_out);
animator.setTarget(the_view_you_want_to_animation);
animator.setDuration(1000);
animator.start();

Other way to make animation fade out with only java code is

ObjectAnimator fadeOut = ObjectAnimator.ofFloat(the_view_you_want_to_animation, "alpha",  1f, 0);
fadeOut.setDuration(2000);
fadeOut.start();

You can also use animationListener, something like this:

fadeIn.setAnimationListener(new AnimationListener() {
    @Override
    public void onAnimationEnd(Animation animation) {
        this.startAnimation(fadeout);
    }
});

참고URL : https://stackoverflow.com/questions/6796139/fade-in-fade-out-android-animation-in-java

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